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Audience & Learning Outcomes

YongHong Chen

Intended Audience

This project is suitable for anyone aged 10 and above who is interested in exploring the creative potential of data visualisation, materialisation, and tactile expression through weaving.

It is particularly relevant for:

  • Creative students keen to combine artistic expression with data-driven storytelling
  • Researchers and practitioners in Digital Humanities and Textile Arts
  • Educators seeking beginner-friendly, hands-on approaches to introduce concepts such as data narratives and visual thinking
  • Individuals interested in emotional awareness or therapeutic activities, using data weaving as a reflective and meditative practice
  • STEAM education specialists (Science, Technology, Engineering, the Arts, and Mathematics) integrating cross-disciplinary teaching
  • Interdisciplinary creatives experimenting with alternative ways to represent and engage with data
  • First-time learners, data visualisation enthusiasts, and those curious about the intersection of craft and information design

 

Learning Objectives

Upon completing this project, learners will be able to:

  • Understand the concepts of data visualisation, materialisation, and tactility
  • Design and 3D print a Mini-loom structure (open-source STL files provided)
  • Convert simple datasets (e.g., mood, activity, or sleep) into woven patterns
  • Reflect on how data can be visualised, interpreted, and felt through physical media
  • Adapt or reuse the loom structure for their own creative or research projects

License

Icon for the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

Audience & Learning Outcomes Copyright © 2025 by YongHong Chen is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.