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Chapter 4: Practical Example

The following is a series of videos which show the step-by-step process of creating a 3D object in Blender. Please note the videos have no sound.

Part 1

  1. Add a reference image and adjust its transparency.

  2. Create a cube and apply a Surface Subdivision modifier to it, which will transform the model into a smooth, high-poly model.

  3. Enter Edit Mode, then press Ctrl+R to cut the object. Press Alt+Z to enter Perspective Mode, then slowly adjust the object to match the reference image (don’t forget the sides).

  4. Press Ctrl+D to duplicate the head, then adjust the size to create the body.

  5. Create a new cube, add a Subdivision Surface modifier, move it to the hand position, adjust it to the appropriate size, then slowly adjust the shape as you did for the head. Add a mirror modifier, select the body as the object, and mirror copy one hand to the other side of the body so the other hand is complete.

  6. The legs and hands are created using the same method.

Part 2

  1. Press Shift+A to create a plane, then adjust it to the size of the eyebrow. Press Ctrl+R to loop cut, then add a Surface Subdivision modifier and slowly adjust the shape until it matches the original image. Finally, add a Mirror modifier to create the other side of the eyebrow.

  2. Create a plane, adjust its size, then press the E key to extrude it into the shape of an eye. Finally, click the first and last four points and press the F key to connect them, then add a Subdivision Surface modifier. (If the curvature is insufficient, you can continue to cut the shape to increase the curvature.)

  3. The mouth and blush are created using the same method.

 

Part 3

  1. Close the reference image and enter object mode.

  2. Adjust the various elements of the face to the correct positions by rotating, moving, etc.

  3. Open the reference image, turn off transparency, and start colouring the model.

  4. You can replace the bottom timeline panel with the shading editor and create a new material.

  5. Use the eyedropper tool to sample colours from the reference image for colouring.

  6. The head, body, arms, legs, and ears can be made using the same material. Create one material and select other parts, then press Ctrl+L to link the material.

  7. The facial elements can be created using the same method.

Finished product display

 

https://p3d.in/e/sGhEV

 

Backup link on Sketchfab:

https://skfb.ly/pzxHI

License

Icon for the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

Blender Beginner's Guide Copyright © by xingchen huang is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.