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Chapter 2: Basic Operations

Scene control

  1. Change perspective: Hold down the middle mouse button and drag the screen to change the perspective. The XYZ dial in the upper right corner has the same function.

  2. Pan view: Hold down Shift + middle mouse button and drag the screen. The small hand button on the right has the same function.

  3. Zoom view: Mouse wheel.

  4. Camera View: Click the camera button on the right side. This view displays the final rendered appearance.

  5. Orthographic View: Click the grid button on the right side.

Object control

  1. Create an object: Press Shift+A to select the new object you want to create. The new object will appear at the cursor’s current position (the cursor is defaulted to the centre point).

  2. Scale an object: Select the object, then press the S key to enter scaling mode. Press XYZ simultaneously to scale along the X, Y, or Z axis individually. Click the left mouse button to confirm the scaling, and click the right mouse button to exit scaling mode.

  3. Rotate objects: Select the object, press the R key to enter rotation mode, and press XYZ to rotate along the X, Y, or Z axis individually. Click the left mouse button to confirm the rotation, and click the right mouse button to exit rotation mode.

Tools

  1. Selection Tool: Select an object, then press the X key or Delete to delete it; press the G key to move the object, and hold down the XYZ keys individually to move the object along the XYZ axes separately.

  2. Cursor Tool: To change the cursor position, Shift+C returns the cursor to the world origin, while Shift+S (Selected Item -> Cursor) moves the object to the cursor position.

  3. Move Tool: Click and drag the corresponding axis to move the object.

  4. Rotate Tool: Click and drag the corresponding ring to rotate the object.

  5. Scale Tool: Click and drag the corresponding axis to scale the object.

  6. Transform Tool: Combines all functions of the Move, Rotate, and Scale tools.

  7. Annotate Tool: Draw lines.

  8. Measure Tool: Measures distances.

  9. Add Cube Tool: Adds a cube to any plane.

License

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Blender Beginner's Guide Copyright © by xingchen huang is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.